10/30/2020 White Noise 7.2.1
Find iPhone, iPad and iPod apps compatible with iOS 7.1.2, 6.1.6, 4.2.1, 5.1.1, 3.1.3. Notice that most of the data points lie on a single smooth curve in the scaling regime, which guarantees that the effective white noise approximation leads to, at least, qualitatively correct scaling behavior. We acknowledge support by KOSEF No., and KAIST. Where g(7)2 = (1 + P2)/(l - P2) = Goth (1 /7). The White House Farm murders took place near the village of Tolleshunt D'Arcy, Essex, England, during the night of 6–7 August 1985.Nevill and June Bamber were shot and killed inside their farmhouse, along with their daughter, Sheila Caffell, and Sheila's six-year-old twin sons, Daniel and Nicholas Caffell.
from the DXM FAQ
used at Erowid with the permission of author William White This section covers various activities, methods, etc., that, according tocurrent and former DXM users, enhance the DXM experience. Some readers maywonder about the appopriateness of this section, given that I do try todiscourage DXM abuse. Let me respond to any potential objections by sayingthat I believe that safe, responsible use of DXM is possible and should beencouraged. I believe that some people will do psychedelics whether onewants them to or not, so it's better to give everyone the opportunity to have a safe and rewarding experience. Let me go even further out onto the thin ice here and state that I believethat all psychedelics have a place in exploration of spirituality andconsciousness, when used by mature and responsible individuals. MostWestern cultures shun the psychedelic experience, and I believe this isunfortunate. While I don't think psychedelics will give you specialabilities, they do allow you to tap into abilities that you didn't knowyou had. The key is to remember that they are only tools and should beused as a means to an end, not an end in and of themselves. Okay, I've babbled long enough. Here are some suggestions from DXM userson rewarding activities to combine with DXM. 7.1 General Tips on Enjoying the DXM ExperienceThe best advice I can pass along to you about enjoying DXM is not to overdoit. Overusing any psychedelic will transform the magickal into the mundane.Don't try to repeat a given trip, or to hold on to something that happenedbefore; trip experiences, like lovers, are always lacking when revisited. Additionally, you must be emotionally and mentally prepared for DXM. Nodrug can give you what you don't already have inside yourself, and if youare lacking in worldly experience, your psychedelic experiences may seemhollow and stereotypical. I know we live in a culture of instantgratification, but the old saying does hold true with psychedelics: goodthings come to those who wait. Try to give some thought to why you are taking DXM. Perhaps it is forself-exploration, as a group experience, to immerse yourself in a natural(or unnatural) environment, or simply to gain a new perspective onsomething. Whatever the reason, make sure you have one; if you just wanta 'buzz', go to Amsterdam and smoke marijuana. Psychedelics should beused with respect and reverence for what they show us. I know not everyone is going to follow this advice, and, well, that's yourchoice. Perhaps for you, psychedelics can be used casually or even daily.Not everyone is wired the same. Just be careful, please. Insanity isn'tnearly as fun as it is portrayed. 7.2 What are Some Fun or Interesting Things to Do on DXM?This section lists some things that various people have done onDXM that they have enjoyed. Note that not everyone will agree,and some of these activities may be unpleasant to some. Activitiesthat are pleasant at one dosage may not be so at another. White Noise 7.2.1 Free![]() 7.2.1 Listen to MusicProbably the most common fun thing to do on DXM, especially atlower doses, is listen to music. Even at higher doses, musiccan be quite enjoyable, and will often induce fantastic closed-eyevisions and hallucinations.Many people have in fact reported they were unable to hallucinatewithout music. Some use music to help create an imaginary settingfor their hallucinatory experiences. Why music enhances the DXMexperience so much, I don't know; other dissociatives don't seemto go nearly as well with music. As for what music is best, that's a matter of personal opinion.Some prefer classical music, saying it brings a transcendentfeeling and visions of flight. Rave and techno music are alsopopular, possibly because of the strong, regular beat. Ambientseems popular, especially towards the end of DXM trips, whereit has a soothing effect. Really, though, a lot has to do withwhat you like. 7.3 Watch a MovieMany people enjoy watching movies on DXM, typically at first toupper second plateau levels (beyond that it becomes difficult toprocess visual information). It seems that some types of movieslend themselves particularly well to DXM, and when viewed, the DXM userfinds himself or herself totally immersed in the movie environment,up to the point of perceiving the smells and tastes of that environment,and empathizing with the characters. DXM can transform a movie fromsomething you watch to something you experience directly. Movies which go well with DXM typically have simple plots but can havevery complex environments. Sometimes the best DXM movies have no plotat all (e.g., Koyaanisqatsi, which is a series of montages andimages which form a coherent, simple, and in some ways disturbinglybeautiful theme). Movies that are highly archetypical in nature (suchas Excalibur, as well as many Westerns) also go well with DXM.One person reported that old B-movie Sci-Fi thrillers, horror flicks,and the like also go well with DXM and become much more fun. One final word of advice. Since DXM impairs the ability to form long-termmemories, expect to be horribly confused unless you've seen the moviebefore. So if you want to watch a movie on DXM, it might be a good ideato watch it sober a day or two before, and give your mind time to becomefamiliar with the plot. 7.3.1 Make MusicRecently someone pointed out to me that, like other psychedelics, DXMlends itself well to making music. Now, keep in mind that the musicmay not sound like much to anyone else; I suspect that psychedelicmusic-making is a type of feedback loop by which unconscious thoughtsand impulses can be brought into the conscious mind. Whatever thereason, it does seem to be enjoyable to many. 7.3.2 DanceMany people enjoy dancing on DXM, usually at the first plateauand somewhat less commonly on the second. Third and fourth plateaudoses of DXM are almost certainly not compatible with dancing(or most other motor skills). Ravesare the most common DXM dancing event, although I see no reasonwhy any other type of dance couldn't be enjoyable as well. Please note that, as with any dissociative anesthetic, DXM canmake you less aware of overexertion, leaving you with a generallysore body the next day. Also, as with any stimulant, take carenot to overheat or become dehydrated. 7.3.3 Swimming (First Plateau Only!)A few users have reported that swimming on a first plateau DXMtrip is an ecstatic experience. Evidently, the regular, rhythmicmotions of lap swimming go well with DXM's rhythmic nature, andthe feeling of the water supporting the body provides a deep senseof calm. There should be little danger with swimming on a firstplateau DXM dose, although higher doses could become quite dangerous.Overexertion is always a possibility, butfortunately swimming's low-impact nature may minimize some potentialinjuries. In any case, if you do decide to try swimming on DXM,never swim alone. 7.3.4 Group TrippingOne of the characteristics of the NMDA/sigma class of psychedelicsis the ability of people tripping together to synchronize theirexperiences as they discuss them. This is not unique to DXM;ketamine users have noted the same effect, and although I haveno reports I'm certain PCP would act similarly. Group use of DXM was fairly common among some members of the hardcorewarehouse subculture in the 1980's in the USA. Peoplewould decide on a 'destination' or goal for their trips(which some called 'vacations'), and choose music, decorations,and other stimuli to match the destination. Destinations rangedfrom the specific to the mythological (e.g., Hell). Talking duringthe trip helped maintain synchronization. Most of the time, theenvironment (sights, sounds, smells, etc.) was carefully craftedto fit the destination. If you are planning a group DXM trip, it might bea good idea to make sure that everyone is experienced with DXMbeforehand, so that they know what to expect. Try to adjust dosagefor everyone to place everyone at roughly the same place in thesame plateau (group tripping seems most effective at the uppersecond plateau). If desired, pick a destination beforehand, andadjust your setting to match. Be wary of intense or potentiallyunpleasant destinations (the 'vacation to Hell' mentionedabove was undertaken by very experienced DXM users). Try to makesure everyone stays together; many people have reported that havingsomeone leave can ruin the experience. And above all, make suresomeone sober is available to watch over you and make sure nothinggoes wrong. 7.3.5 Paranormal/Spiritual ExplorationDissociatives seem to lend themselves to paranormal experiences, andthere are some very mundane, physiological explanations for this. Whetheryou accept the validity of these experiences or not, they tend to be interesting, to say the least. An entire chapter of the FAQ is devotedto the connection between DXM and paranormal experiences; see Section 8. 7.3.6 Observe PeopleMany DXM users have told me that DXM allows them to detatch themselvesfrom the unconscious influences in conversation and social interaction,and to perceive these consciously. One person remarked that, while onDXM, sober people's actions and words ranged from obviously deceptiveto downright silly, and were enormously interesting to observe. I suspect that, by altering the 'automatic' or unconscious perception ofsocial cues, DXM may allow these cues to enter conscious awareness. 7.4 What Tools Can Enhance the DXM Experience?Since DXM becomes increasingly hard on the body and brain as the dosageincreases, it is generally a good idea to make as much as you can out ofa given dose. Here I offer the suggestions of various DXM users on toolsto enhance the depth or intensity of the trip. These are especiallyuseful at obtaining upper plateau effects from lower plateau dosages. 7.4.1 Sensory DeprivationMany of the interesting effects from DXM occur due to an inhibition ofsensory input, and a subsequent feedback loop that separates the consciousmind from the senses and body. Although one can obtain this from a highenough dose of DXM, it is also possible to boost the effects of a low doseusing sensory deprivation, which generally increases the frequency ofparanormal and altered state experiences (332,338). For the ultimate in sensory deprivation, nothing beats a floatation tank.Popularized by John Lilly, floatation or sensory deprivation tanks areessentially nothing more than big boxes filled with water which has beensaturated with about a half a ton (450 kg) of epsom salts. You lie down in the water (in which you float, thanks to the epsom salts), close the cover, and relax, and find yourself cut off from all sensory input. Unfortunately, float tanks don't come cheap. The low-end models typicallystart at $2000; the high-end models (which come with temperature control,built in stereo sound and video screens, etc.) are considerably moreexpensive ($4000 and up). If you have that kind of money, call Tools for Exploration, a company dedicated to exploration of consciousness;their phone number is 1-800-456-9887 (I have no affiliation with them). For those without that kind of money but with good carpentry skills, youcan of course build your own. Keep in mind that you can't just throwtogether a box and expect it to hold the stress imposed by the water (not to mention you). I'm not particularly good with carpentry, so I'mnot going to even make suggestions here. But I do know it can be done,as I have spoken with someone who built his own float tank for $300 (notincluding the cost of the epsom salts). One warning, though: if you planon putting in a water heating system, make good and goddamned sure it runs off a low-voltage supply and is protected by a ground-fault interrupt device. If this is meaningless to you, leave it to a qualified electrician. Okay, so you're neither rich nor a carpenter, but still want to play withsensory deprivation. Here are a few suggestions.
7.4.2 GanzfeldThere is one major problem to sensory deprivation, which is that even inconditions of total darkness and silence, one will typically continue toperceive sight (phosphenes) and sound (tinnitus, or ringing in the ears).There are numerous causes for this, but it all boils down to the fact thatas you boost the gain on any sensory detection system (natural or artificial), you end up with more and more noise. When scientists were studying psychic phenomena, they ran into this problem,and rather than using drugs to enhance sensory cutoff, they chose to takea different approach: the ganzfeld. A ganzfeld, (literally,'total field') is a set of constant, predictable sensory inputs. In atypical ganzfeld experiment, the subject is placed in a comfortable chairin an isolated room, with translucent filters placed over his or her eyes, and a dim, constant light source (usually red). Sound may be absent, or white noise may be used. This sounds a lot more expensive than it usually is. In many experiments(remember, this is often on the fringes of science, so budgets aren'tterribly high), the 'translucent filters' are ping-pong (table tennis) balls cut in two, and the white noise is provided by an AM radio. This is surprisingly easy to recreate in the comfort of your own home. Buya pack of (white) ping-pong balls, and cut one in half. Let it sit openfor a few days to let the ubiquitous 'ping-pong ball smell' dissipate. Tapeover the sharp edges of the half ping-pong balls with transparent tape over the edges so there are no sharp edgesPlacea comfy chair in the center of a room, and place a few dim, red bulbs in thelights. Get yourself an AM radio and tune it to a nonexistent station toprovide a white noise, and turn the volume down to where it is comfortable.Sit down in the comfy chair, adjust it to where you can totally relax, andplace the two ping pong balls over your closed eyes. This does seem to work, although not as well as a sensory deprivationtank. The going theory among most researchers with whom I've spoken is thatthe sensory networks typically create internal models of the external worldand only report when things change. In other words, you perceive not theexternal world, but the difference between your internal world and thesensory input. As long as sensory input stays exactly the same, thesensory networks don't really generate much output, and the conscious mindis once again left alone to do its own thing. 7.4.3 Light and Sound (Brainwave) MachinesLight and Sound Machines are devices which use flashing light andsounds to induce changes in brainwave activity. The simplest of these,costing as little as $20, consists of a bunch of LEDs hooked up to a timer chip with a potentiometer for you to adjust the flashing frequency. The most complex of these (I've seen them list for as much as $500) are full-fledged portable computers which can independently control multicolored lightsfor each eye, as well as stereo headphones. Some of them allow you to plugin your own music, and will layer the brainwave beat frequency on top of it. These are available from a number of sources, including the aforementionedTools for Exploration (call for their catalog), 'new age' stores,science stores, and of course on the Internet. To some degree you get whatyou pay for, but keep in mind that not everyone responds to these gadgets,and you may be better off not forking over the big bucks until you're sureit will be worth it. There's also a shareware program for PC's called'flasher' (see Section 7.4.5) which does the same sort of thing. The theory on these devices is this. What we call 'brainwaves' are the overall resonant properties of neural networks which, to acertain extent, behave like oscillators. Like most oscillators, thesecan be driven externally, and in this case, the best way to do so isvia the eyes and ears. Flashing lights are known to affect brainwaveactivity, as are pulsing sounds (especially when a beat frequency isapplied between the two ears). Epileptics are particularly susceptibleto this, and most people are susceptible to the so-called 'photic driving'effect, which can induce nausea and confusion using only flashing lightand sound. In other words, flashing lights and pulsing sounds can potentiateoscillations in the brain's neural networks in much the same way that onepushes a child on a swing. At precisely the right moment, a little pushadds to the energy of the oscillator and keeps it going. Light and Soundmachines apply just the right push at the right time to enhance brainwaveactivity in particular frequencies. Using these devices, one can potentiate activity at various brainwavefrequencies. Thus far the most commonly discussed brainwave frequencies(or more accurately frequency ranges) are alpha, theta, beta, delta, and sigma. The presence or absence of a given brainwave frequency is anindication of mental state, and by inducing brainwave activity, one canenhance those mental states. A quick over-simplified summary of brainwave bands:
The two important brainwave bands for DXM users are theta and alpha.Light and/or sound stimulation at these frequencies has been reported toinduce a variety of interesting altered states of consciousness which are,for the most part, indescribable. Theta stimulation in particular has been reported to generate fantastic results. Here is a description of one person's DXM plus theta stimulationexperience: I used the program 'FLASHER' set at 6Hz, turned off the lights, and stared at the screen. At first it just looked like a big flashing computer screen, but gradually I noticed that I was perceiving the light and dark phases separately. The flashes seemed to get brighter and brighter, and last longer and longer. Everything kept building up in intensity, and it was starting to get somewhat scary, when all of a sudden the flashing just ... stopped. It was all white light, and I felt my soul being tugged out of my body. From then on it got really weird ... WARNING: Brainwave stimulation, especially in the alpha band, can induce siezures in epileptics. If you are, or suspect you might be,epileptic, don't use light and sound machines! DXM may actually decreasethe seizure threshold, so be very, very careful. 7.4.4 Hemisphere Synch Audio TapesSo-called 'hemisphere synch' tapes are audiocassettes which containstereo sound tracks designed to induce particular brainwave patterns.They are similar in principle to light and sound machines, but obviouslyless flexible. One brand, 'HemiSync', has been demonstrated to beeffective (340) (I have no affiliation with this product). You canorder hemisphere synch tapes from Tools for Exploration (1-800-456-9887). 7.4.5 Trip ProgramsThere are a variety of 'trip programs', which typically display psychedelicgraphics, morphing patterns, weird visual effects, and that sort of thing.These are popular additions to any psychedelic experience.A short list of them, with links to download, can be found at the followingwebsite: http://www.frognet.net/~dxm/trip-programs.html. One of the more notable of these is flasher, a short DOS programwhich does a fairly goo> Transfer interrupted!ashing thescreen at you. It comes highly recommended by several DXM enthusiasts.7.4.6 Trip ToysDXM, unlike LSD, doesn't tend to lend itself as much to trip toys. Bythe time you've reached a sufficient dose to get strong psychedeliceffects, you probably won't want to move around much. However, some peopleseem to enjoy trip toys with DXM, ranging from art supplies to slinkies.I can't really offer suggestions here, except to find what you like andhave fun with it. One person reports a device called the 'LSD FlightSimulator', an inexpensive gadget, works well to induce closed-eyehallucinations. 7.5 What are Some Things to Avoid on DXM?This is a small list of some of the things which people have reportedwere particularly unpleasant, boring, or otherwise unenjoyable. 7.5.1 Heavy ExerciseWhite Noise 7.2.1 SystemMost individuals who have exercised under the influence of DXMhave reported negative effects such as nausea, vomiting, cramping,and a general loss of the more enjoyable aspects of the trip.This seems to become more and more significant with higher dosesof DXM. The one exception seems to be swimming, which if doneon a first plateau DXM dose can be enjoyable. 7.5.2 DrivingDXM is an intoxicating drug, and no intoxicating drug should beused when you are driving. Ever. If you're pulled over, thecops will knowyou are on something, as DXM strongly interferes with normal eyemovements at recreational levels. They may not know what you'reon, but they can still bust you, and even if you never get formallycharged, this is definitely not a fun tripping experience. White Noise 7.2.1 5Not to mention, by driving (or operating heavy machinery) on DXMyou are placing yourself and potentially a lot of other peopleat risk. The highways are full of enough carnage as it is, andthere's no excuse for adding to it. Quite frankly I think thatanyone who drives while intoxicated (on anything) is committingan act of attempted manslaughter (if not murder) and repeat offendersshould be charged and tried as such. That's probably an extremeposition, but I think far too many people are willing to blamethe alcohol (or drug) for the user's arrogance and stupidity. 7.5.3 Going to Class, School, or Work on DXMMany people have had the experience of going to classes drunk,stoned, or otherwise intoxicated. Going to class on a low doseof DXM should be fairly similar. Once probably won't hurt you,although it certainly isn't going to help you either. Doing thisregularly is definitely bad news, as DXM will interfere with memorywhen used regularly, and may cause cognitive impairment with long-termuse. High doses of DXM are even worse, since the dissociativeeffects can lead to highly inappropriate behavior. To top it off, as it becomes more difficult to judge the appropriatenessof behavior, the fear at doing something that will get you laughedat (or worse) can make a trip turn unpleasant. A special note for people still in high school (or younger): don'tdo DXM, or any other drug, in school. Yes, school can reallysuck. The classes are boring, repetitive, unchallenging, andfull of potentially useless information. The teachers are often(but not always!) more interested in hearing you regurgitate factsthan have an original thought. The administrators generally aren'tinterested in you as a person, they're interested in making surethe school runs smoothly and that they get paid. And your peersusually don't give a rat's ass about your feelings; they're toobusy coping with newly found hormones and playing Cooler ThanThou. And so, I might add, are you, in all likelihood. During this time, many students with half a brain in their headsend up going through the usual sort of teenage existential angst(you'll know it when you get there). This is, I think, one ofthe rites of passage of today's youth, which has the potentialto liberate one from being completely under the control of whatone's peers think of as cool. It also has the potential to getyou into a lot of trouble, especially with drugs, and DXM is noexception. Don't get me wrong; I don't think drug use is inherently any moreor less wrong for teenagers than for adults. In practicality,however, one needs a certain level of emotional and intellectual(and possibly physical) maturity before responsible drug use becomeslikely. And responsible people know there are times and placesnot to use intoxicating or otherwise mind-altering substances. So in the mean time, avoid using drugs in school. Many of yourteachers and administrators will know (they may seem dumb as apost. Don't believe it). Your grades will probably suffer, andfor all their seeming irrelevancy, good grades are really oneof the better tickets out of a life of boredom. You may alsodevelop a stubborn habit, as the use of a drug becomes associatedwith the everyday activity of going to school. Finally, the badtrip potential shouldn't be ignored. As for what to do instead, well, there's no easy answers there.Some people find fulfillment in reading Sartre and Thoreau, othersin reading X-Men and romance novels. Regular exercise reallydoes help, as with so many other problems in life, and it helpsone to cope with boredom and mundanity. Don't neglect your mindeither, even if your teachers do; you can be your own teacher(and a damned good one at that). Question everyone and everything;it's the only way to learn. And above all else, try to keep asense of humor; things that seem vastly important now will seema lot less serious in a few years. Obviously, the same advice goes for using DXM at work. Unless your jobis considerably different than most I've ever encountered, DXM won'thelp your performance and will probably seriously impair it. So unless youwant to end up unemployed, save the psychedelics for weekends andvacations. 7.5.4 Dose 'Boosting' and Re-dosingThis issue is considerably more complex than I'd originally realized.Generally speaking, taking a booster dose is not a good idea and probablywon't do what you want. It is possible to jump from the firstplateau to the second, and from the second to the third, with a boosterdose. However, it doesn't always work, and generally speaking you can'tsustain a given plateau (except the first plateau, although that'sdifficult). With a great degree of practice, you can probably become adept at gauginghow much DXM to take for a booster dose. However, it seems to take a lot of practice. You'd probably be better off picking the dosage at the beginningand sticking with it. Besides, as the duration of the trip is extended with dose boosting orredosing, the dysphoric aspects of the experience increase, until eventuallymost people report feeling like the walking dead. Not to mention byextending the duration of the trip you are increasing the chance for adverseeffects and brain damage. The one exception to all this seems to be a first plateaudose, which (with practice) can be maintained for some time, leadingto a prolonged stimulant effect. This is probably due to thedopamine reuptake inhibiting effect of DXM (absent with DXO),similar to that of bupropion (WellbutrinTM) or cocaine. Prolongingthis will, however, intensify the 'crash' and is probablynot a good idea. 7.5.5 Stressful EnvironmentsMany DXM users report that stressful environments can induce bad trips,dysphoria, and panic attacks. This is nothing new to psychedelics, ofcourse, but DXM seems to be more capable of it than LSD. 7.6 What is the '50 Trip Limit' and How Can I Avoid It?Recently someone pointed out to me that most of the psychedelic andinteresting effects of DXM seemed to go away with repeated use, andhadn't returned. He suggested a limit of about 50 trips; i.e., you getroughly 50 DXM trips before the magic is gone. Other people have saidsimilar things, although the exact number seems to vary from person toperson. A few seem to be able to use DXM repeatedly without ever losingthe more interesting psychedelic qualitiies. There are a number of possible explanations for the '50 trip limit'. Hereare a few I came up with, as well as potential solutions.
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